



BMU1F 2.0
Computer game
ThyssenKrupp Services AGSupply Chain Management as a comprehensible gaming experience for children and teenagers. The game was set up in a nonlinear pattern. The player moves between the 3 interdependent scenes, initiating production processes, distributing material, picking up and delivering components just in time and controlling the final assembly. This all happens at the same time. The idea of the game and its tasks are explained and learned quickly, just by using a mouse. The multiple levels of the tasks, the permanent time pressure and last but not least the graphics are the fun of this adventure. The game is set up at the IdeenPark 2008 and consists of 3 consoles plus three 65'' plasma displays.
Client / Manufacturer
Design

ThyssenKrupp Services AG
Düsseldorf, DE