![Sounds of Silence](https://ifdalivestorage.blob.core.windows.net/user-uploads/435828/280991/00000000-0000-0000-0000-000000000000/01_mfk_sos_print_001.jpg)
![Sounds of Silence](https://ifdalivestorage.blob.core.windows.net/user-uploads/435828/280991/00000000-0000-0000-0000-000000000000/02_mfk_sos_print_017.jpg)
![Sounds of Silence](https://ifdalivestorage.blob.core.windows.net/user-uploads/435828/280991/00000000-0000-0000-0000-000000000000/29861.jpg)
![Sounds of Silence](https://ifdalivestorage.blob.core.windows.net/user-uploads/435828/280991/00000000-0000-0000-0000-000000000000/29862.jpg)
![Sounds of Silence](https://ifdalivestorage.blob.core.windows.net/user-uploads/435828/280991/00000000-0000-0000-0000-000000000000/29863.jpg)
![Sounds of Silence](https://ifdalivestorage.blob.core.windows.net/user-uploads/435828/280991/00000000-0000-0000-0000-000000000000/29864.jpg)
![Sounds of Silence](https://ifdalivestorage.blob.core.windows.net/user-uploads/435828/280991/00000000-0000-0000-0000-000000000000/01_mfk_sos_print_001.jpg)
![Sounds of Silence](https://ifdalivestorage.blob.core.windows.net/user-uploads/435828/280991/00000000-0000-0000-0000-000000000000/02_mfk_sos_print_017.jpg)
![Sounds of Silence](https://ifdalivestorage.blob.core.windows.net/user-uploads/435828/280991/00000000-0000-0000-0000-000000000000/29861.jpg)
![Sounds of Silence](https://ifdalivestorage.blob.core.windows.net/user-uploads/435828/280991/00000000-0000-0000-0000-000000000000/29862.jpg)
![Sounds of Silence](https://ifdalivestorage.blob.core.windows.net/user-uploads/435828/280991/00000000-0000-0000-0000-000000000000/29863.jpg)
![Sounds of Silence](https://ifdalivestorage.blob.core.windows.net/user-uploads/435828/280991/00000000-0000-0000-0000-000000000000/29864.jpg)
Sounds of Silence
Public exhibition design
Museum für KommunikationThe design had to create a fertile environment for treating the subject of silence. We skipped all objects and constructed an audio landscape with a clear and calm interior design as backdrop equipped with hidden technology. The technology locates the visitor in the room and plays a corresponding sound on the headset. One step forward and the soundscape changes. A twist of the head and the visitor can locate the source of a sound (3D soundscape). This results in a very intuitive listening experience while the technology in the background is highly complex. Interior design and the lack of objects facilitate this smooth approach.
Client / Manufacturer
Design![FRAMED immersive projects GmbH & Co](https://ifdalivestorage.blob.core.windows.net/user-uploads/profile/15274/00000000-0000-0000-0000-000000000000/logo_890aa393f9a4603bc9a17e7982a985cf3749e08d.png)
![Museum für Kommunikation](https://ifdalivestorage.blob.core.windows.net/user-uploads/profile/7976/00000000-0000-0000-0000-000000000000/logo_wdg_logo_image.png)
Museum für Kommunikation
Bern, CHIdee und Klang Studio
Basel, CHZMIK Studio for spacial design
Basel, CH![FRAMED immersive projects GmbH & Co](https://ifdalivestorage.blob.core.windows.net/user-uploads/profile/15274/00000000-0000-0000-0000-000000000000/logo_890aa393f9a4603bc9a17e7982a985cf3749e08d.png)
FRAMED immersive projects GmbH & Co
Berlin, DEDate of Launch
2018
Development Time
13 - 24 months
Target Regions
Europe
Target Groups
Other target groups: families, people with cultural interest, school classes